Note: Sample case study — request the full anonymized PDF.
Client snapshot
An independent game studio with an established art team, a small in-house engineering function, and a roadmap of six original slot titles they wanted to ship across a twelve-month window. The studio had previously released two titles through a third-party RGS partner and wanted to move to owning their own RGS for the new suite. The studio name is anonymized.
The challenge
The studio's existing model — art and game design in-house, math and engineering through a partner — had two problems. First, every change to a game's math required a round-trip with the partner that could take weeks. Second, the partner's RGS dictated the integration surface they presented to operators, which meant the studio's commercial team was selling on the partner's terms, not their own. The studio wanted to control both the math iteration loop and the operator-facing integration.
The approach
We split the engagement into two parallel workstreams. The first was an in-house RGS — remote game server — that the studio would own and that all six new titles would run on. The second was the game build pipeline itself: math design, simulation, art and animation integration, certification preparation, and operator integration packaging.
For the first two titles we worked alongside the studio's math designers, building simulation tooling that let them iterate on volatility, hit frequency and feature distribution in hours rather than weeks. By title three the studio's team was driving the math themselves and we were primarily handling engineering and certification.
Tech stack
Game clients in PixiJS with a custom animation pipeline integrated with the studio's existing art tooling. RGS in Go, deployed to a multi-region cloud footprint with deterministic RNG and full bet/win audit trails. Math simulation tooling in Python with a web UI the studio's designers used directly. Operator integration through standard aggregator-compatible REST and websocket interfaces.
Outcomes
The RGS shipped on time and was certified for the studio's launch jurisdictions. The first three titles in the suite passed RNG and game certification on first submission. The studio's commercial team began signing operators directly on the studio's own integration surface rather than through the previous RGS partner. The math iteration loop the studio cared about — designer change to playable build — moved from weeks to days.
Services used
Slot game development end-to-end, iGaming API integration for operator and aggregator wiring, casino licensing and compliance for RNG and game certification, and security audit and penetration testing on the RGS before launch.
If you are a studio whose math iteration loop is too slow or whose RGS partner is dictating your commercial terms, this is the engagement to talk to Sudonex about.